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Fireclaws Bear Author: coldarmy13 |
Version: 1.10 Page 1 |
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Introduction
Well well, if it isn’t about time for one of these. Ever since I saw Garbad’s guide to
Firebears in general, I couldn’t resist looking over the melee portion of it. I doubt any of you remember me, but I’m blood_baron, formerly of the paladin forums. And if any of you do remember me, then remember that I only live for melee
PvP. I can’t stand ranged or magic users, as I have no patience for finding 12 different
hotkeys (necromancer), nor relying on a good connection to keep me teleporting, nor do I enjoy fragging someone with a little white flying sticks when they can’t even see me. Thus said, here is
my (hopefully) comprehensive guide to Fireclaws bears.
When starting your bear, keep in mind that he is in fact, a cross between magic and melee. He is very like an enchant
sorceress, but much more adept at melee than the sorceress is…haha. What I mean is, you need a lot of + skills equipment and damage
reduction (DR) at the same time. In addition, you will need to focus on getting the right faster hit
recovery (FHR) and possible faster block rate (FBR). Of course life and defense matter much to this build, so when you add it all together, there is a huge list to juggle to get the best configuration for your bear.
Upon creation of your druid, you will hopefully have hand me downs or low level gear to get yourself started. I will try to outline in the easiest and most
user (and eye) friendly way, one of many routes, you could take in leveling up your bear in preparation for
PvP. As I detail the growth of the bear, I will be making suggestions on gear,
statistic and skill placement. You do not have to follow what is said, but I think they are sound suggestions.
Mule items you will want to use on your bear. I mean items you will be using in a single gaming session as you level up.
Join 8 player games and start hacking away at zombies and quill rats. Pump your
strength as you level until it’s about 60. Then the rest should go into
dexterity, and vitality. None should ever go into energy (nrg).
Level Guide
Levels 1-6
Place: Go through the blood moor, and cold plains.
Skills: 1 point in Lycanthropy, Werewolf, Werebear, Oak Sage, Firestorm,
Molten Boulder.
Stats: get strength to 60, rest in vitality/dexterity
Gear:
Helm - Pelt with + lycanthropy/Wearbear or a Biggin’s Bonnet
Amulet - Any that you can find
Weapon - Try a Stoutnail, Rixot’s Keen, Felloak, or the Gnasher.
Armor - Blinkbat’s, or any armor you can find
Shield - Anything you can find
Gloves - If you have the strength, use Sigon’s, or else death’s works
Belt - Sigon’s with the gloves if you can, or try death’s sash
Rings - Any
Boots -Hsaru’s worked for me
Levels 7-12
Place: Try blood raven and the 2 crypts. The dark wood and the underground tunnel are excellent places to
level up.
Skills: 1 pt in fissure, maul, feral rage. Place the rest in other synergies for fireclaws, like firestorm or molten boulder.
Stats: vitality/dexterity
Gear:
Helm - Stick with your pelt, or you can try sigon’s
Amulet - Still…just any
Weapon - Any of the uniques/sets you can get. Try Civerb’s.
Armor - Greyform for the ll, or try sigon’s
Shield - Sigon’s is the best if you want to get your strength to 75
Gloves - Use the ones you been using
Belt - see above
Rings - Cathan’s if you like ll
Boots - Try Gorefoots if you are using mana intensive attacks
Levels 13-18
Place: Keep doing Griswold runs in 8 player games. He gives u a lot of experience[exp]. Mix this in with partying or soloing your way to
Andariel. Finish her off by the time you hit 18 or 19. She is cake.
Skills: 1 pt in fireclaws and the rest go into synergies for it.
Stats: vitality/dexterity
Gear:
Helm - Tarnhelm; any helm that you need to compensate for resists[res].
Amulet - Eye of the Etlich, finally
Weapon - A lot of the mid level weapons work. bladebone is good, or a runeword such as steel
Armor - Stealth runeword works very well
Shield - Sigon’s
Gloves - see above
Belt - see above
Rings - Manald’s for mana leech[ml]
Boots-see above
Levels 19-24
Place: Act 2, all of it. Party up and just run through the act, maybe doing a little arcane here and there. If you have a good party, you should reach somewhere in mid act 3.
Skills: all in fireclaws
Stats: you might want to invest in strength for better gear, like armor or weapons
Gear:
Helm - see above
Amulet - see above
Weapon - see above
Shield - Try an ancient’s pledge
Gloves - Magefist
Belt - Something to hold you over until level 29
Rings - Manald + cathan’s
Boots - Try treads of Cthon if you run out of stamina
Levels 25-50
Place: Party or solo your way through act 3, 4, and finish off the ancients. From here on out, just do bloody runs, or
Baal runs until the exp is coming to slow for you. I actually got to level 55 in normal.
Skills: Fireclaws until it’s maxed out. Then pump the synergies to your taste. I maxed out fissure first, as it is a great spell to use in unshifted form. At this stage, you are kind of a hybrid using fireclaws[fc], and fissure.
Stats: Start pumping strength a little more for the strength demanding items, and don’t forget
vitality/dexterity for life and blocking.
Gear:
Helm - Jalal’s is the best here, but you can use a peasant’s crown or rockstopper.
Amulet - Telling of Beads, Eye of Etlich, and rare or magical + druid skills that works well with your res and stats.
Weapon - I keep a Fleshrender on switch for using fissure, but I moved onto a 2x shael’d + perfect skull
Aldur’s weapon. This is the first real weapon you will use heavily. It is fast, damaging, and has insane leech.
Armor - Skin of the Vipermagi, Goldskin, Spirit Shroud, all good choices here
Shield - Ancient’s Pledge, Rhyme, Lidless Wall, Moser’s, Tiamat’s Rebuke
Gloves - Magefist
Belt - String of Ears, Wilhelm’s Pride, M’avina’s, plenty to choose from.
Rings - 2x Raven Frosts if you can afford it, or leeching rings or +attack rating[ar]
Boots - Waterwalks, war traveler, some set boots are also good here
Charms - Start getting some shape shifting charms, hopefully with life or fhr if you can. Then focus on small charms with ar/fhr, ar/life; def/fhr, def/life; res/fhr, res/life.
Jewels - Try to aim for a 5+/5- fire rainbow facet to socket in your gear, if your res will allow it. Try to project your res in hell mode to see if you will have max or stacked res to allow for the use of fire facets.
Levels 51-75
Place: By now you should be able to pace yourself through the game in nightmare mode. I personally made it to
Baal runs around lvl 60 and stayed there until 75. There aren’t too many fire immunes just yet, so you can solo if you wish.
Skills: continue maxing out the synergies, your damage should be rising quickly now. Your
AR should be high too.
Stats: get enough dexterity to use a phase blade, and the rest should go into
vitality/strength.
Gear:
Helm - see above
Amulet - Mara’s or any + 2 druid skills. A +3 shape shifting with life isn’t so bad either.
Weapon - A 110 IAS phase blade. This will take some explaining. Find or trade for a 6 socket phase blade, or have
Larzuk socket a plain one. Find 4 shael runes, and 2 15ias jewels with modifiers
(mods) on them, useful mods, such as AR, res. Do not spend excessive amounts for an
ED/IAS jewel. Your mauler brothers need those, not you. With a 110ias phase blade, you will reach the fastest
Fireclaw attack possible: 4 frames.
Armor - This will be hard to do for some, but try to get a +2 skill armor, either through an
Arkaine’s Valor, or a runeword. Ladder players will find it hard to get a runeword armor with +2 skills.
Shield - Try your hardest to get a Stormshield, otherwise a Whitstan’s guard, or a
Blackoak Luna should hold you up. Just beware of low block rates, as you will need enormous amounts of
dexterity to maintain 75% blockrate.
Gloves - see above
Belt - Verdungo’s hearty cord is very nice. Nosferatu’s coil is a good choice as well.
Rings - Raven Frost + SoJ or Bul Kathos’ wedding band. on ladder this will be extremely tough to get. stick with 2
Raven Frosts if you can get a good ring with a lot of ar/dexterity/res/stat.
Boots - see above
Charms - if you have an Annihilus charm, lucky you.
Jewels - see above
Levels 75+
Place: Hell mode. Get yourself to hell Baal or any way you prefer to gain exp. Cows are kind of a dud now. Hell
Baal is what I recommend.
Skills: As you round out near 80, you should have finished the 3rd synergy needed for
Fireclaws, and your damage should be looking beefy…near 10k at least I hope? Is your ar looking around 10k also? As you finish off fissure/molten boulder/firestorm, you have a choice to make: more
damage or more life? you can pump volcano for more damage if you like, or lycanthropy/oak sage for more life as you please. This decision is entirely yours to make based on the performance of your bear thus far.
Stats: by now, you should be pumping only dexterity and vitality for max block and life.
Gear:
Helm - see above
Amulet - see above
Weapon - see above
Armor - see above
Shield - see above
Gloves - see above
Belt - at 80 you might want to try an arachnid mesh
Boots - see above
Charms - see above
Jewels - see above
Now that your bear is finished, well, mostly, you should be hitting the PvP scene. Keep in mind that you are tailored for melee dueling, and that ranged/magic opponents may piss you off.
General
Strategies
Vs: any repeated thrusting, jabbing, slashing, attack
-Fury, Zeal, Jab, Berzerk, Frenzy, and their variants, just walk and calmly proceed to smack them a couple times until they are dead. they will complain, and some jabbers with power strike or charged strike will kill you, but no worries, it’s just a game. if you fear lightning, stack up on
resists, or get more life. also when fighting high def chars, try to get more AR, through items or charms.
Vs: bows
Bowazon, Ranger, Hunter, assassin with bows, mainly they use Widowmaker or guided arrow to ruin your duel. My advice here is just forget the amazon. She’s a chicken that will just run run run. Paladins usually have a secondary attack, so wait for it, and when they switch, kill
'em. Assassins are a lot harder to kill as they have burst of speed and they just run run run, even more so than an amazon. Just forget these. They don’t even deserve to be beaten by you. But if you must, I suggest having high fhr, and a faster block rate. A shael’d stormshield would be nice here.
Vs: ranged magical attacks
Fist of Heavens, Sorceresses, Necromancers, do your best. Just kidding. I wouldn’t leave you stranded like that would I? Against
FoH, you will need lightning absorb gear, as in wisp projectors, Thundergod’s
Vigor. Stacked lit res in the 300’s is what you will need. A guardian angel isn’t so bad here either. The strategy here is to stay out of range of the
FoH, and distract the paladin with your oak sage summon, let the foh target it, and when he’s in casting delay, run up and try to hit him. Of course he’ll run.
On sorceresses, it just depends on their element. You may need some rising suns and dwarf stars to kill them, but overall you should be ok. Try to predict their teleporting
pattern (mostly a triangle around you), and run to their next location and hold down shift and attack. Or you can just run.
On necromancers…most are bone prison + bone spirit. You have enough life to soak up a few bone spirits. Just chase them down, and if they use a bone prison on you, hold down shift and one attack should kill their bone wall around you. They will die in 1 hit most of them. If you see a
Hammerdin, I pity you. I have no strategy yet to take them on, other than unshifting and using fissure. It works well though. On a side note, you may want to make a secondary weapon, a 6 socket giant thresher with 6 shaels, for use on casters, since it is range 5, you can shift attack with a huge range for runners and teleporting suckers.
Vs. Smiters/Casters
My solution was to get a 2 handed weapon swinging at 4 frames. After looking at Vic's charts, i figured the best thing was a giant thresher with 3x
ar/ias and 3x shael with 15oias. So I thought about how to get incredible ar and range and swing speed.
Vs. Smiters
giant thresher with 3x shael + 3x AR/IAS jewels
IK boots + gloves + belt
2x high end raven frosts
Cerebus' Bite with ber rune
There are 2 strategies here. If you're facing a charging Smiter, don't chase him down. Instead, shift attack and your range should make quick work of him. Make sure you have good fhr. If you have a smarter
Smiter as an opponent, chase him down, but when you figure out that he's going
to quickly turn around and catch you off guard, stop before he gets to turn around, and hold shift and name lock him, so if he runs past you, he will get hit by your range.
Vs. Casters
giant thresher as described above
Magefist
Arach mesh
Waterwalks
Jalal's
Raven Frost
BK ring
The only real thing you can do vs teleporters is to guess or figure out their teleport pattern, or better yet, lead them into an area with lots of ditches/rocks/trees, so that their mouse cursor lands on top of one of those and they cannot
teleport. Or you can just hope for a good hit if you stack on the runwalk. If you duel bone prison
necros, remember to hold down shift and break their prisons. Vs elemental druids, bring a shield vs tornado. It's
going to be a hard battle and you will most likely lose. Vs foh, get stacked res. Hammerdins always beat me, so I can't give help there.
Technical Stuff
At the top of the druid forum, look for thedragoon’s wereform central. He has a great site dedicated to wereforms and their technical junk.
I find it important to have a decent amount of FHR, so hitting the 7 frame mark was my goal. You need 54 fhr, which is easily attainable. Jalal’s gives you 30, and if you stuck with
Verdungo’s, you have another 10 there. The rest can be made up in charms.
Also, if you have problems with block lock, try to shael your stormshield, or get a shield with 60fbr.
Fireclaws has proven to be an attack that is unblockable, but does not ignore target’s defense. This idea has been thought on, and in my experience, it is true. Load up on
AR gear. Defiance Smiters will annoy you so much.
If I left anything out, let me know, and I’ll revise this for a new version.
My Fireclaws bear
Ladder UsWest - Magum_Colim
Level 86
202 strength
208 dexterity
253 vitality
59 energy
14-15k damage fireclaws
12k Attack Rating
5.2k Defense
4.2k Life
80/75/75/75 Resistances
Skills
20[42] fireclaws20[30] fire storm20[30] molten boulder20[30] fissure1[22] lycanthropy1[22] werebear1[10]
oak sage sagethe [#] is where the skill is at with + skill itemsgearjalal's[5/5 fire facet]28 mara's110ias +165ar phase bladechains of honor archonstormshield[5/5 fire facet]magefistbul kathos' bandarachnid mesh248/19 raven frost62 life water walks10x shape charms 40, 32, 26, 26, 25, 17 life. others with minor mods1/11/13/9 anni charm9x assorted ar, fhr, res sc's
Anyway my new bear, CareBear_DoH is lvl 87 with 6.3k life, 19k
ar, 14k damage at 4 frames with max all res in hell with a 2 hander setup. With a shield, I have 6.5k life, 13k
ar, 15k damage.
I would like to thank the druid community for your support in my poll to make a guide. I also thank Garbad for his interesting primal flame thread that got me interested in this build. I must thank TheDragoon for his comprehensive wereform central, of which I would be clueless
about druids without. It was due to his site that I made my first bear[and it’s the fireclaws bear, no kidding] so successful. Chippydip deserves great thanks for his help with the skill planner. I would like to thank all my friends on bnet who put up with my constant whining about my needing this and that. And lastly I thank all the idiots that traded me the items to make this bear the killer that he is.
coldarmy13
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