The Furysin (Blade Fury) Author:
SonOfRa |
Version: 1.10 Page 1 |
|
1.1 Introduction 1.2
A few words on the Furysin 1.3
Meet the FurySin
2.1
Advantages 2.2
Disadvantages
3.1
Open wounds 3.2 Deadly
Strike and
Critical Strike 3.3 Crushing
Blow 3.4 Damage
Reduction 3.5 Attack
Rating
3.6 What works and what doesn’t
4.1 Attributes 4.2 Gear 4.3
Weapon of Choice 4.4 Comparing
Crescent Moon and Ethereal Stormlash 4.5 Notes on
gear 4.6 Charms 4.7 Gear
socketing
5.1 Skills 5.2 Martial
Arts Tree 5.3 Trap Tree 5.4 Shadow Disciplines
Tree
6.1 PvP 6.2 PvM 6.3
Leveling guide 6.4 Leveling area ideas 6.5
Mercenary
7.1 Q&A
8.1 Conclusion 8.2
Credits
1.1
Introduction
Greetings to all of those bitten by a mad bug.
I am an Assassin enthusiast who, after a lot of remakes, has settled on creating
the assassins which differ (a little) from the main stream. I play on the
Europe Realm. I started out playing the Amazon but as soon as the
Expansion came out I jumped to the Assassin and stuck with it ever since.
The Sin is just so versatile that her arsenal can’t be beat by any other
class (at least in my book). Now with patch 1.1 and the ending of the
first Ladder season I’ve sat down and once more worked on this build.
While knowing there are 23 unknown rune words waiting to be discovered, and
that this build might very well be depending on these rune words, I’ve
revamped some of the build. Not much though.. so for those whom already
read this.. you may not see the changes but they are there. No there
hasn’t been any ‘gear’ changes yet… I’m sorry but due to unreasonable
prices in trading lately I've been unable to afford the ‘richer’ testing.
This will have to wait. So I’m posting my findings from version
1.1-1.2.
So far the threads of the Furysin has received 19 000+ visits,
so there is definitely truth to the words of the guide. It works, so
enjoy reading.
Europe Realm : Acc : SonOfRa
1.2 A few
words on the Furysin
The following is a build concentrated around the
use of the skill ‘Blade Fury’. It’s a loose guide on how you can make this
build work in multi player games. It is however NOT viable in PvP (this
will be explained later).
The build can be frustrating at times, so if you’re a kill-on-one-hit kind of person it's not for you, if you’re not, then this is the build to try. It is a build for a more experienced player and a build that will take some time to grow accustomed to, as well as some specialized gear to acquire. Part of the fun in this build is the gathering of the items required, for you see some are easy to get, that you can get them for free.. others.. well yes I admit they are hard to get, anyways more on that later.. Once you have acquired what you feel is right then sit back and enjoy the ride.
1.3 Meet the FurySin
Abnormal... You say
something there.
Abnormal is right. When you look at the assassin
you'll see the 'Trapper's place their Lightning Sentries and blast a
path through the monsters for all to follow, leaving behind
corpses.
You won't believe your eyes when you see the 'Kicker's
speed, as he unleash a fury of kicks against his enemies. Suddenly
appearing elsewhere to release the deadly punishment of a Frozen Orb, the
pain of the Phoenix Lightning or the earth shattering damage of the
Meteor. Indeed you will notice this one with her shouts.
While you
think you've seen it all the 'Dual Claw Master' moves in for the kill.
With deadly accuracy and power he tears into his enemies taking a beating,
but nothing compared to what he gives back..
Well with these three
very used and very good builds... it's no wonder you didn't notice the
practically invisible assassin standing in the back looking like he was
hidden in the shadows, leeching.
But hear me now! He's not
leeching he's unleashing from the shadows his wrath. The 'Blade Fury Sin'
takes your breath away with his speed at which the blades are thrown, only
rivaled by the fastest bow Amazon, they are like a mini Chain-gun. He
stand there while his shadow holds the monsters at bay, and as the fight
goes on you start to wonder if he even has a use.
It looks like the
monsters will over run him soon, then as if a cloud moves away from the
sun, or rather as if light becomes darkness for in the shadows the Assassin
rules, the first monster fall. In a anguishing scream the monsters fall
one by one. With a huge group still standing and dealing it's punishment
you see then suddenly stunned, and then the body parts start to fly. With
sudden silence the fury of the blades has stopped and have been replaced
by the awesome deadliness of the Death Sentry. A scary sight for the weak
at heart.
With elegance and grace, as if he had all the time in the
world the Fury Sin moves through the body parts.. no he doesn't run as
fast as the other sins, charging into the next combat. No his graceful
style wouldn't allow that.
You stop a moment and ponder what
happened here. Then you see the Fury Sin engage the next group of monsters
blinding them and ensuring the cover of darkness to allow his wrath to be
unleashed... yet again... and again
If you like a character whom
dodge in and out of combat. Whom almost literally walk through the acts.
Using stealth and cunning as well as a touch of wits. Then this is the
build for
you.
2.1
Advantages
Some of the advantages are:
- Ranged combat
- Lots of Skills to chose from
- Unique fighting style
- Maximum attack speed from the first time you use it
- High Resistances
- Able to damage everything in the game, nothing is immune
to you.
- Different castings
- 98% Chance for Crushing Blow (see
3.3) (Note : max =95%)
- 43% chance of Open Wounds (see 3.1).
- 52%
chance of Critical / Deadly Strike (see 3.2)
- Near Max Resistance
- Near Max Damage Reduction
2.2 Disadvantages
The disadvantages are:
- One of the main problems : Attack Rating (see
3.5)
- Grounded when attacking.
- Sucks in PvP (see 6.1)
- Low
blocking.
3.1
Open wounds
Open wounds causes the player affected by it to loose life
for a given amount of time, it works far better than poison as it can't be
resisted. The only way to reduce the effect of open wounds is to use
health potions or replenish life.
The player affected by open
wounds loses life according to this formula:
Duration: 200 frames (8
seconds - There are 25 frames per second).
Clvl 10: 11.8 per sec
over 8 seconds for a total of 94.5 damage. Clvl 30: 42.6 per sec over 8
seconds for a total of 340.6 damage. Clvl 50: 99.7 per sec over 8
seconds for a total of 797.7 damage. Clvl 70: 178.8 per sec over 8
seconds for a total of 1430.5 damage. Clvl 90: 266.7 per sec over 8
seconds for a total of 2133.6 damage.
The damage is divided by 4
for a player target. In addition, for a missile versus a player target one
should divide the damage by 8 instead. Versus bosses and champions (could
be just bosses or special bosses) the damage is divided by 2
3.2
Deadly Strike and Critical Strike
Deadly strike and critical strike
both have a chance of triggering a double damage effect. The deadly strike
effect is applied after all other damage bonuses. Critical strike and
deadly strike exclude each other.
The formula of dealing double
damage with deadly strike and critical strike is:
Chance of double
damage = CS + (DS/100)*(100-CS)
Example
Critical Strike :
31% Deadly Blow : 30% Calculation : 31% + (30/100)*(100-31)
Critical Strike : 52% (Not 61% as many might think)
3.3
Crushing Blow
This is a chance of reducing a monster's health by X% in
a single blow. This is one of the things which makes this build great for
taking down the ‘bosses’.
Default: 25% vs. Players: 10% vs.
Hirelings: 10% vs. Champions, Uniques, Bosses: 12.5% with missile
weapons: 6.25%
3.4 Damage Reduction
Reduce the amount of damage
you take from an attack. There is a 50% Cap on these items.
3.5
Attack Rating
Blade Fury does rely on attack rating. Let me say that
again, yes you will need attack rating otherwise you won’t hit
anything.
The Attack rating of the Furysin is and will continuously
be a matter of debate. Some want to rely on items for AR. Some want
charms. Some skills. There is no doubt that you will find that AR is an
issue you better address sooner than later. With that said let me say the
following.
My guide is build on the assumption that your final
weapon will be a weapon using ITD. While ITD goes a long way it doesn’t
solve all situations and that is why I have added the Demon Limb on my
switch for added AR (more on that later).
There are many sources of
AR. Some will say : Claw Mastery. Note to yourself that if you choose to
use Claw Mastery that it will ONLY work if you use a Claw (Yes that should
be a given but some don’t know that). If you rely on your Mercenary for attack
rating.. be sure that he doesn’t die, for if he does, you’ll have little
other option than to run.
A whole debate has submerged on what to
do. Some don’t want to use ITD. Some don’t want to live with out it. So
choose which path you want to take before you start out, it will make your
Furysin much more manageable. Either go the dex/ar/charms/items route. Or
the expensive ITD route.
Going the dex route will have the benefit
of you having the option of maxed block. Going the ITD route will mean
more damage/life.
All in all attack rating can be gained in various
ways, which will be listed under items later on.
3.6 What
works & what Doesn’t?
Things to remember is that almost anything works with
blade Fury, almost.
What works
- Ignore Target
Defense
- Deadly Strike/Critical Strike from CM
- Crushing
Blow
- Hit Causes Monster to Flee
- Knock back
- Chance to cast on
Striking
- Hit Freezes Target
- Elemental Damage/Venom
(3/4)
- Leech
- Open Wounds
- Hit Blinds Target
- Prevent Monster
Heal
- Hit Slows Target
- Physical/Weapon Damage (3/4)
What
doesn't work
- Chance to cast on Attacking
- Pierce
Target
4.1
Attributes
Your attributes should be fit to suit your gear. These are
though the listed attributes for the gear I have selected to use. Feel
free to move these figures around to suit the gear you choose.
-
Strength : 125 - Dexterity : 75 (*) - Vitality : everything
else - Energy : 25 (base)
(* - Dexterity is a touchy subject. I
have chosen 75, in that I have also chosen to ignore dodge, this is mainly
cause I use Tiamats and the dexterity needed to max dodge with this shield
is just so high that I dropped it. Some may choose to use Storm Shield
instead, forfeiting the damage that is their choice, its not needed. Since
I have this low dexterity I also bind my hands on another matter… attack
rating. See 3.4)
As mentioned I have not chosen to go for the block
variation of this build. If you want to go this way, do move more points
into dex (close to 125-150 is needed). This will greatly help you with
your attack rating as well but do it mainly for block. It will be taken
from your vitality, of course.
4.2 Gear
Gear is a very touch
thing with this build, you will find that even one item will either make
or break the build. I suggest highly that you either start out with trying
to copy these items or at least find something that mimic them. (At the
end of the guide there are some low level recommendations as well as some
optional gear)
Helmet : Guilluames Face – (35% crushing blow, 15%
deadly strike, 30% faster hit recovery and +15 strength)
Armor :
Duress (ShaelUmThul) – (15% crushing blow,33% open wounds, resistances and
damage)
Amulet : Highlords Wrath - (%Critical strike according to
level, +1 skills, minor lightning damage.)
Boots : Gore Riders (15%
crushing blow, 15% deadly strike, 10% open wounds and 30% faster
walk/run)
Gloves : Soul Drainers (4-7% mana and life leech, -50
monster def. per. hit. and 8% chance to cast Weaken.
Rings : Raven
Frost (Cannot be Frozen, Attack rating and Cold Damage) Carrion Wind (life
leech, 8% chance to cast Twister, Poison Resistance.)
Shield
:
Tiamats Rebuke (Elemental damage, Resistance)
Belt
: Either String
of Ears (Life Leech and Reduced Damage) or Siggards Stealth (Slow and Life
Leech)
Weapon : See 4.3
Switch : Demon Limb (*)
(* -
Demon Limb is not a weapon which is used for damage. It just doesn’t cut
it. It is used solely for the Enchant to provide much needed AR when
encountering bosses and champions.)
There are many other items,
which will greatly be beneficial to this build. Amongst those items you
will find :
Armors : Rattlecage Toothrow Crow Caw (on higher
levels) Lionheart Rune Word.
Gloves : Lava
Gout Hellmouth Crafted Gloves with % Crushing Blow
Shields
: Lanceguard Stormshield Mosers
Rings : Crafted
rings
4.3 Weapons of Choice
There are
really a lot of choices here but mainly look for weapons with % to
crushing blow. The Crushing Blow stat combined with Static on chance to
cast are definitely the way to go, you will want these stats and getting
to is of vital importance the higher in level you get.
Keep in
mind that Blade Fury suffers a ¾ penalty. So the smart person would say ..
then get a huge damage weapon.. like, like, like a Colossus Blade and do
Crescent Moon on it.. Sounds good but no. All 2 handed weapons suffer
an additional penalty. Making it 3/8 the damage .. and thus making it a
bad weapon of choice. Keep that in mind when looking for
weapons.
My first weapon which I want to mention is :
Ethereal
‘Cresent Moon’ Cryptic Sword.
It
has all the stats you could ever dream of, lower target resistance, ignore
target defence, chance to cast static and much more. (see section on
charms for more on this.)
Since Blade Fury does not use durability then
Ethereal Weapons do not need ZOD. I repeat, Blade Fury does not use
durability contrary what anyone might say. This has been tested over a
period of 2 months. Where the same weapon was used, and no, it was not
indestructible.
The potential damage of this sword is : 350+ and the
Static on it just makes it nicer.
My main weapon of choice :
Stormlash.
Stormlash
has it all. Elemental damage. Static on chance to cast (15%). Huge damage.
Crushing Blow. Low stat requirements (high level though). This is the
best weapon for a Blade Fury Assassin. The weapon will make short work of
opponents/monsters.
There is a lot to be said about this weapon but
those whom don’t know it .. well look it up and see it in action and you
will know why I’m speechless. Those whom do know it.. well wipe off that
smile! If you can get one Ethereal.. well then I bow before you.
The
Potential Damage : 1k+ and the Static on it makes it just that much
nicer!
Alternative Weapons which definitely deserve mentioning,
they are high level yes, but that is what is needed :
Ethereal Fleshripper Ethereal Gimmershred Ethereal Baranars Star Ethereal
Nords Tenderiser Chaos Claw
4.4 Comparing
Crescent Moon vs. Stormlash
I tested my two weapons .. and in testing the Crescent Moon
and the Ethereal Stormlash I saw something striking.
My test
subject was a Necromancer with stats :
Life : 1591 (No
Absorb and 16% damage reduction). Resistances : Fire :
70. Lightning : 75. Cold : 75. Poison : 48.
I damaged
with 1 blade, with Enchant and Venom turned on.
Crescent Moon Cryptic Sword-ethereal-Ethereal Stormlash
1 : 1274 (11xx) ------------------- 1376
(1173) 2 : 1234 (800) -------------------- 1347 (1056) 3 : 1400
(1186) ------------------- 1274 (900)
First number is the life
which is initially left. The one in parentheses is the life left after
Open Wounds. (So basically 1 blade did : close to 400 damage in PvP.) Note : When firing 2 blades are always shot off. Some of these
hit both times. Some only hit once. The numbers speak for themselves
really. So is it worth waiting around for ages to get an Ethereal Beserker Axe 3 Socketed or an
Ethereal Cryptic Sword 3 socketed. The Crescent Moon Measures up to the Lash… But keep in mind this is
PvP.
PvM is different for 2 reasons. Static and Crushing Blow have
not been factored into this equation.
4.5 Notes on Gear
As
you may notice I have totally ignored block. As I mention above I choose
Tiamats, for the damage and low Dex requirement as well as the Resistances
it provides. I choose to ignore block, cause if a monster gets close to me
then I’ve made a mistake.
As for those whom wants to use Storm
Shield or another shield, get the 1XX dex needed and you’ll be fine there
as well. Yes it’s definitely worth it, it is a matter of playing
style.
With this gear you will find that you’re not in too bad a
shape with damage reduction, simply cause Fade (which you’ll Max) will
give you ca. 20% damage reduction and if you use String (or Verdungos) that
will most likely be another 15%, so 35% or close to it. While this
doesn’t sound like much you’ll have to keep in mind that Soul Drainers
cast Weaken almost all the time making all foes damage you at 2/3 their
potential. Not bad really
So on top of probably having max
resistances in hell, you’ll also find that you can take a few hits, well
ok a ‘lot’ but that is that.
Take a licking and keep on
ticking.
4.6 Charms
A lot of things could be used with this
build. All elemental damage is viable here. Damage is damage so why not
just get what you can get. Well not quite.
Most people go for
poison, the one many prefer is the 290, even if it is a dupe and what
ever.. many have it.. many use it. So here you’re thinking wow, small
charm .. 290 in damage. Nice? Not! Sorry.
290 is over 10
seconds. That is 29 over 1 second. That is 13 over .4 of a second which is
what venom will do to it. It will remove the long effect of the poison
charm, and make it into something which only last 0.4
seconds.
Still a lot? Well compare that to : 1-40 small lightning
charm and you know why I have ignored poison charms.
Which all
this said I have chosen to look at my gear and let that dictate what I
should use. I choose Lightning Charms. Both Small (1-41) and Medium
(1-81). They aren’t that expensive and are reasonable easy to get. You
will do a lot of lightning damage, which will have lowered resist on it.
10% of it in fact if you’re really lucky with those facets.
Yes you
can survive without the facets but why not tweak your build if you got the
cash for it.
Why lightning damage?
Well you could choose other
charms I just choose lightning cause I already had a ton of it on my
weapon. I know I will be using Lightning Facets to make Static more
effective, so why not kill two birds with one stone and make my damage
more effective as well with charms. There are 2 to stay away from :
poison (as mentioned above) and max/min damage. The reason for the later
is that you don’t have enough +% damage to make them effective. Sad but
true.
Yes I do encourage you to get Anni… It will allow you to
remove the Um from your Tiamat and instead socket it with a Lightning
Facet. I recently did this and was very pleased with the
result.
4.7 Gear
socketing
Subject to change. Feel free to
change what you want.
Weapon : Jah (unless it already has Ignore
target Defence) or Mal (prevent Monster Heal) or Eth (-target defence ..
till you can get Jah) Shield : Um (Lightning Facet if you’re rich and
has Anni) Helmet : Lightning facet
While these things are all
somewhat expensive the build can do without them (except the Jah of
course) and you can use other things if you
choose.
5.1 Skills
The following a is guide on how the skill tree should
look once you’re done. The skills are a rough guide, but altering them a
lot will also change the build quite a lot.
5.2 Martial Arts
Tree
5.3 Trap Tree
- Fire Blast :
1
- Shock Web : 1
- Charged bolt Sentry : 1
- Lightning Sentry :
1
- Death Sentry : 20 (*)
- Blade Sentinel : 1
- Wake of Fire :
1
- Blade Fury : 1 (**)
(* - Death Sentry is used for the
Corpse Explosion, the reason it’s maxed is range .. it’s needed) (** -
Blade Fury will be your main skill it only needs 1 point to be effective
for it is not the damage of the skill that makes this work it’s the ¾
weapons damage that is transferred which gives U the damage U need. When
you have point the mentioned points into the skills here you will be close
to level 86. At this point you are free to do what you choose, I have
though preferred to use the remaining points on Blade Fury to squeeze just
that extra bit of damage out of it.)
5.4
Shadow Disciplines Tree
- Claw Mastery : 1
- Psychic Blow : 1
- Burst of Speed : 1
- Fade : 20
- Venom : 20 (*)
- Cloak Of Shadows : 5 (**)
- Mind
Blast : 1
- Weapon Block : 1
- Shadow Warrior : 1
- Shadow Master
: 20
(* - Venom is a very useful skill due to the close to 300 more
damage U get. Keep in mind that this build won’t be using poison charms
since Venom kind of nerf their effect.. see under charms) (** - Cloak of
Shadows… this skill is a one point wonder, just like Mind blast and is
great for crowd control. The Souls stop shooting, and since you’re
stationary when using blade fury this is highly usable. For me, 5 was what
I choose U can settle on less, but the figure 5 just allowed me enough
time … U may find it too long.. or too
short.)
6.1
PvP
PvP.. (sigh) this build isn’t viable in PvP, there are several
reasons for this. I’ll list them for ease.
Attack rating - Ignore
target defence does NOT work in PvP and the Enchant just doesn’t gives
enough AR to make you deadly. On top of that most people whom PvP will
have a large ‘block’ and that will practically ensure that you don’t hit.
If you do hit, it doesn’t help that there is a 1/9 penalty on damage in
PvP, so on top of you ¾ penalty you will already be down a lot.
Speed – Opponents are faster than your blades and unlike guided arrow you
shoot in a straight line. You will either have to shoot in front of them,
in which case you rarely hit, or wait for them to get in close with you,
in which case chances of you winning are small. People will need to be
melee and stationary for you to have a good chance of hitting them, and
with the PvP being what it is, I doubt there are many PvP players whom
stand still to chop away at you while you shoot your blades at
them.
Movement – Your movement is limited greatly since blade
fury makes you planted in the ground.
To make a long list short,
you will be able to take out n00bs… don’t count though on taking down
anyone with just a little experience in PvP.
6.2 PvM
This is
what the build is all about. Uber Diablo? LOL You can solo him. Baal? Him
too. Mephistos? (grins) jep him too. You’ll find that against uniques and
bosses this build truly shows its worth. It’s fast, really fast. Against
all other monsters, well this is the procedure.
Venom, Fade, Shadow
Master… Then you’re set to go hunting.
Order of Attack

1 : Mind Blast your enemies to make then stop and reconsider their course of
attack this also helps group them.

2
: Drop Cloak of Shadows on them and this will keep them stationary and
ignore you since you’re outside their line of sight while the CoS is
up.

3
: Lay down the fury of the blade. Start spraying and keep the controlled
group in your desired location.

4 :
If you have low damage or the monsters are just not falling. Once you have
a few bodies put out a Death Sentry or two. If you really want to go all
the way pop out 5 and start shooting once more with the blades.

5
: Done.. repeat if necessary.
6.3
Leveling Guide
When you look at the equipment list you’ll find that it
takes a few levels before you can start to wear the gear needed.
My suggestion is to use what you can afford though. There are some traps you should avoid falling into. So before I mention the
gear for low levels remember the following.
Dual handed
weapons- suffer a 3/8 penalty to damage instead of ¾ so get a good one
handed weapon. Speed is irrelevant once you have the Blade Fury
Skill.
What to look for early on.
Well a good weapon is a 4-6
socketed weapon with Perfect Gems in it. While this requires a high level
then find a weapon with a lot of sockets, and use then the type of gem
(chipped, flawless or perfect) which suits your level. The weapon will
work fine for several levels. It’s relatively cheap too.
Early on a
Claw wouldn’t be a bad idea either since the Claw Mastery (1 point which
is a required skill for the Shadow Tree) you have will give you a little
attack rating to boost in the beginning.
Weapons
Socketed
weapons with gems Headstriker Hexfire Ali Babas
Blade Coldsteel Eye Ginthers Rift Plague Bearer Hell
Plague Crushflange Fury Rune Word Malice Rune Word (Great for all
levels really) Honor Rune Word
Speed
IAS has no influence
what so ever on Blade Fury, so neither does Slow and Cold. Once the
initial animation of you casting the Fury is done the blades will be
coming out at a fixed rate.
A good tactic early in the game is to
use Blade Sentinel, while going melee with the monsters. Start off with a
sentinel, enter melee, switch to a sentinel every now and then and you’ll
find that you won’t be doing half bad.
The most fun is when
you meet up with a paladin who has Concentration or Conviction. Makes a
world of difference really.
6.4 Leveling
area ideas
The
following is a small guide where you could level. It may not be what you
find the easiest nor the best, it is though what I did.
Level 1-14
: Act 1 mainly Dark woods. Level 15-20 : Act 2 mainly Arcane
Sanctuary. Level 20-25 : Act 3 only Tranvical runs Level 25-40 : Act
5 only Baal runs. Level 40-60 : Act 5 NM Baal runs. Level 60+ : Act
5 Hell Baal runs.
As you can see once you hit a certain level, time
to move on. Ignore how many times you die. If you level on the way NP, but
get to where the XP is ASAP.
This is for leveling only, not for
enjoying the game. While yes you could say that a lot of the game has been
skipped, I will answer that you are free to go around this leveling guide, it is only posted to show where you will gain the most XP
comparative to your level. This is meant as a guide IF you’re in a group.
If you solo you will want to stick to areas a bit lower than your
level.
6.5 Mercenary
There are so many mercenaries to choose from. The
rogue? The barb? The Wolf. Well I’ve always with my fury sins looked for
crowd control. Someone to take the hits for me. Someone whom can slow the
monsters from getting to me. The Defensive Mercenary from Act 2 nightmare is
the one which does this. It has Holy Freeze. While being a great tank it
also slows the monsters, so if they ‘flee’ they don’t go far. If they
attack they don’t attack so fast. If they run at you they rarely make it
all the way.
Gear for non ladder would be a
:
Gaze Shaftstop(Or the Hwanins Armor) Bonehew (Amn + Amn)
Not much else to be said really… Get him high level fast… that
is all that can be said really. He’s your trusted ally so use him often as
you
can.
7.1
Q&A
Are you sure that this attack rating is enough?
While I do use ITD on monsters you will find that against bosses and
champions it will go a long way, hitting 2 or 3 out of 5 blades, and some
can live with that, I can’t. Thus I have gone around the traditional way
of getting AR and instead of items and charms I have used the skill
Enchant. You can gain this 2 ways : Lava Gout.. which means removing your
soul drainers, or as I have done, on my switch placed a Demon Limb. It has
20 charges of level 23 enchant. Providing 10 minutes of huge AR: It
costs 10 k gold to repair 1 charge. A lot, but with the Horadric Cube you
can get around this little problem with : ort + chipped gem + item.. and
it will be fully recharged.
Why not use claws?
Claws are
a great weapon. They look cool and you can get a lot of damage. You can
even make that damage higher with Claw Mastery. It will also solve your
Attack rating problem.
Sorry, but no it doesn’t do that. While claws
are so cool, they don’t get high enough in damage, having a max around the
250’s. Other weapons get close to 450’s and with a ¾ penalty on the damage
from the skill, you’ll want as much damage as you can get. Claw
Mastery, even at level 20, doesn’t give you enough damage % nor AR, simply
cause you won’t have other % of increased damage from your skills. The
attack rating is considerable, but still when you can get it all and more
from an item, is it really worth the 19 points? No
You use some
rather odd gear. Some elite some not, is gear that important?
Yes
the gear of this build is what makes or breaks it. You can have all the
right skills and with the wrong gear you’ll get slaughtered in normal.
While with the right gear you’ll be flying through hell. Part of this
whole build is the gear, so don’t settle for less.
Many people
ask about the other blade skills. Are they any good?
Put simply?
No. Blade Shield doesn’t do enough damage (1/8) and the timing is 1 damage
if it hits per sec. Simply too slow and while it’s a last defence, if the
monsters are that close to you, you’ve done something wrong. Your other
blade skill, Blade Sentinel, while great in early levels, quickly loose
its potency due to lack of duration…
Rattlecage.. isn’t the
flee an irritation?
Some will agree, and say yes. Some will
disagree. You have to keep in mind that in normal they flee far. In
nightmare a little less. In hell, not as far. So with a HF Mercenary you will
have them fleeing a little but not too far. It is a matter of taste
really. If you don’t like it. Use another.
These weapons I just
can’t find what works, what should I do?
If you’re poor go for the
socketed approach and get as many sockets in an item and pop in the
highest level gems U can. If you’re able to get some items, look for those
with chance to cast, elemental damage or high damage. There are a lot out
there. Even the Aldurs Set Weapon will do decent damage. A rule of
thumb is : Try it out. If you find a weapon then try it out. If it kills
fast keep it. If not sell it.
How do I get more attack
rating?
There are several ways to get more attack rating.
- Charms are a good source of attack rating.
- Atmas Scarab gives you a
good % as well.
- Angelic amulet + 2 Angelic rings for the ar bonus
(giving you close to 2k).
- Lava Gout.
- Raven Frost rings.
- Demon Limb (mentioned earlier).
- Cloak of Shadows lowers enemy defence.
- -xx% target defence on hit.
- More dexterity.
AR on
the weapon (like Baranars, or Black rune word)
There are many ways
to get around the AR problem, you just have to choose one and stick with
that solution, don't spread yourself out on different ways, as you will
find it will hurt your gear too
much.
8.1 Conclusion
Well that’s it.. Any and all suggestions made are of
course welcome.
8.2 Credits
Many of you have helped me with
this guide, and inspired me to improve it. There are though a few people
whom have done this more than most : - Naliworld – Thank you for your
attention to this thread and support/ideas. - Ajin – For your aid and
support when I was in the early stages of this build and about to drop it
from one day to another. - PsychoticEwok1 – Your updates and progress
has helped me thin of new ways to aid others. Your questions has helped me
do the Q&A section. - Raph – For his suggestions and compliments…
and for persuading others that the AR bit wasn’t BS. Just nice to see
people taking the time to make a generous comment and take notice to
others not being at their 100% self. Thanks man - Frankenstein – Your
gear suggestions shows u know what you’re talking about. Gave me some good
(and bad) ideas.. all tested all helping to improvements. - Tanatus –
You’ve helped by answering stuff which has been asked repeatedly. A real
gentleman :) - Shakeitlikeasin – For giving me a laugh every time I see
the name.. and for providing me with some skill ideas. I know I’ve
forgotten some and if I have my apologies.. thank you though for helping
me keep this build alive.
SonOfRa
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