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The Bowzon was so very popular and overpowered back in 1.09 but since 1.10 character classes like the Hammerdin have taken over, although this is the case the Bowzon can still dominate.p>
This is a guide, not a precise build so feel free to experiment around this to make your own unique character for better or for worse. I’m just writing about what I have found to work well.br>
i) Stats
This is your characters outline and what decides on your end game gear, its useful to see what you will think you will be wearing when this char is finished, best to be realistic,
i.e. don't set yourself up for faith if you know that you are never going to be able to really afford it.
Strength
The only use this has for the bowzon is to help her wear her items, so as with so many builds nowadays the minimum
possible (i.e. wf needs 134 but if you are also wearing chains of honor then you only need a base of 114 as the extra 20 will come from your armour) and since 1.10 body popping is far less of a problem.
Dexterity
This is the power house of the bowzon, this is where her damage comes from, after you have the required amounts
in the other stats this is where I
recommend you put the rest of your points.
4 dexterity points gives 1 defence
1 dexterity point gives 4 attack rating
Vitality
This depends on your gear, if you are super rich and can afford godly charms then you can get 2k+ life with base
vitality (+Bo) easily which is more than enough, although if you are relatively poor then life is harder to come by and so
I'd
recommend points here, 100 should see you through fine.
1 Vitality point gives 3 Life
1 Vitality point gives 1 Stamina
Energy
Well as with allot of builds this is best left at the base amount, guided arrows really do not take much mana and in
PvP these are pretty much the only attack you will be using.
1 Energy point gives 1.5 Mana
ii) Skills
Well there are a few main skills that if you want to duel successfully then I recommend
but then quite a few skills you can play with for entertainment or against certain char classes
The Main skills
Guided Arrows (MAX)
This is the skill to use, it follows the enemy and ignores target's defence, what else could you ask
for. The more points you put into this the greater your damage so I
recommend a full 20 points otherwise you will probably feel your damage lacking. Prerequisites
are Magic Arrow, Multi Arrow, and Cold Arrow.
Dodge/Evade/Avoid (12+)
These help allot in PvP because they mean that you can completely dodge some attacks meaning that
you take no damage whatsoever. The amount of skill points you place here depends
on if there is somewhere else you want to put points as well, although I recommend at least 12 in each as after this the returns diminish.
This will give you 50% / 58% / 50% to dodge enemy attacks. If you find out later that you have maxed all the skills you want to then come back here and spend your remaining points.
Critical strike (Depends on your gear)
Now, I'm in two minds about this skill and basically I think it comes down to what gear you are wearing, You have to see how much
Deadly Strike you have
(remember Deadly Strike does stack)
Deadly Strike is the same thing as critical except that they DO NOT stack on top of each other. When you attack the computer in
effect rolls to see if you do double damage with one. If you do then it does not roll for the other as you cannot get 4x the damage, but if the first roll fails then it rolls for the next one. Therefore if you have 50% deadly and 50% critical in theory you will always do double damage, although it does not work like this in real life although your chances of not doing double damage are quite low.
Therefore if you are wearing allot of Deadly Strike gear then very few skill points are needed, yet if you are wearing basically no
Deadly Strike I
recommend getting this very high, maybe even maxing it.
The above are most definitely the main skills for PvP and if you are designing a character precisely around them then you can in theory max them all. Yet we all know that to level we need some kind of PvM ability
so I also like the following skills for my amazon
Multi Arrow (10)
This can be used in PvP as well although I find that I don't usually have enough attack rating for it to be very useful although in
PvM this is still the king, especially at the high fpa that a PvP bowzon should be shooting at. More points than 10 is really a waste, you can get away with as little as 5 if you want to.
Valkyrie (1)
The Valkyrie is an invaluable tool for taking some of the attention off you and 1 point is more than enough for what we want her for, although you will have to respawn her quite often. If you want her to be of any use other than a brief distraction she needs to be level
17+ (this is the level where she gains access to rares). Although for
PvP this will not prove very useful.
Penetrate (1)
This will boost your attack rating which doesn't help for Guided Arrows but again in
PvM Multi Arrows still need to hit, 1 point boosted by some +skills is fine
pierce (1). This does not work in PvP, the days of Buri being the king bow because of its huge pierce left with 1.09, but it is useful in
PvM for multi as it helps clear that room a little bit faster.
Immolation/Freezing arrow (1)
In PvM immune to physicals do appear and its useful to have some means to defeat them although again since
PvM is not the main aspect of this build 1 point is all that's needed. In PvP they can be used yet are
rather easy to dodge and so will not be that useful.
Pr requisites (3)
There are only 3 pre requisites for the main skills, Multi, Magic and Cold
Arrows. Multi is
useful on its own as stated above so really only two prerequisites for the core of this build. If you want to migrate away the basic structure of course more will appear.
iii) Gear
This is always a hard section to write in a guide as people vary so much in what they can afford. For each section of gear I will attempt to find
Cheap, Medium, Expensive and Best.
Helm
There are a few options here that you can choose from, Shako offers skills, life, mana and magic find. Now for this
build the mana will not be that useful as not much mana is required, also since this is
PvP the magic find will be useless, but the skills and life could prove invaluable. Another helm at about similar price is
Vampire Gaze, this helm provides damage reduction,
life leach, mana leach, since 1.10 came out leach has been useless in PvP, but
Gaze does offer up to 20% damage reduction which can be very useful when dueling melee chars, although this build is not meant to actually get hit. Attack speed is a large factor in
PvP so a helm with IAS is always very favorable, Mavs helm is good, also 3 socketed helm with 3
15IAS jewels can prove useful and cheap, but also for the best can be very expensive, as if you can afford it jewels with ed and
IAS can prove extremely good. If you can't afford 3 15IAS jewels then Sigons is always a good leveling/cheap helm. Also I suppose I should mention
Crown
of Ages, this is a very good helm although it requires huge amounts of strength, too much really for an
amazon.
Cheap: Sigons/ Biggins bonnet
Medium: 45%ias helm/Gaze/shako
Expensive: ed/IAS
Best: Life/ed/IAS
Armour
This can be used to make up for any weak points with the rest of your
gear. For example, if you want more damage reduction Shaftstop is viable, it also offers 60 life which can be very useful. Another cheap armour is
Duriels Shell offering Resists, strength, Cannot be Frozen and Life. All in all quite a nice armour. For leveling or if
Shaft and
Duriels are out of reach then Twitchthroe is a more than decent armour. Then of course there are the slightly more expensive armours,
Chains of Honor is very useful mainly for the resists, although the skills and strength are useful too. Fortitude is useful mainly for the
huge 300%ed. Also you can go with
ed/IAS armour, this is useful if you are lacking IAS for a certain breakpoint.
Cheap: Twitchthroe/Duriels shell
Medium: Shaftstop/60%ias armour
Expensive: Chains of Honor, ed/IAS (life if you can)
Best: Fortitude
Amulet
This depends on how you have distributed your skill points. Highlords offers +1 skills,
20% IAS and Deadly Strike, but if you have a high Critical Strike then other amulets like
Cats Eye with its fast run/walk,
IAS and dexterity. These two amulets both have huge advantages, so more than likely you will have a reasonable level of
Critical Strike therefore if you are wearing Gore Rider boots then Cats Eye is the better option, while if you have chosen wts then I personally believe
Highlords is more advantageous. Maras Kaleidoscope is also useful if you are wanting better resists.
Cheaper amulets could be any amulet with 20% IAS, resists, life or any useful
property that you think your character is lacking. Also Angelic in combo with the rings is very useful as it offers
huge AR and quite
a bit of life.
Cheap: Magic/rare amulet with relevant properties, or angelic
Medium: Cats Eye (even though this is cheaper than mara's I recommend it over mara's)
Expensive: Mara's, Rare amulet with very good properties
Best: Highlords/cats eye (depends)
Rings
I am combining both the ring slots together as your build will most likely use two of the same ring. My
favourite ring for
PvP is Raven Frost, as it gives dexterity which increases your damage, also you cannot be frozen which is very
useful. I find that the damage increase is larger than the + skills from
Bul Kathos and SoJ, although Bul Kathos offers a large supply of life as well. Other cheaper examples are
Angelic rings with the amulet, this gives insane AR and decent life.
Cheap: rare/magic or angelic
Medium: Raven frost
Expensive: Bul Kathos wedding band
Best: Raven frost
Boots
The boots, although not key to the build, can give you some useful mods.
The cheaper options could be any boot with decent run/walk + any other mod that you think your build is lacking, but there are some pretty decent boots out there and the best part is that they are not that expensive either.
Gore Riders are my
preferred boots as although they do not offer the most run/walk they give
Crushing Blow, Deadly Strike and Open Wounds chances which are very useful.
War Travelers offer some decent mods, the damage is always
enjoyed although I think the chances on Gores outweigh this extra damage. Then there are
Waterwalk. These boots offer quite a large amount of life and some dexterity which is
pretty useful. As touched upon in the amulets section Gores + Cats Eye or Highlords
+ wts are the better combinations
Cheap: magic/rare
Medium: Waterwalk
Expensive: War Travelers
Best: Gore riders/war travelers
Gloves
There are a few useful mods that you can get from gloves, but there are really only three main choices. Laying of
Hands is the amazons classic gloves offering
IAS and quite a bit of Fire Resist. Then there are Draculs offering Life Tap (beware
this is classed as BM with CH) and Open Wounds also a nice bit of Strength. Then
there are a rare pair of gloves with IAS and other useful mods like Knockback (I'm
pretty sure most people view this mod as BM) then any other extra useful mods are always welcome, be they resists or attributes or
+skills (passive or bow). If you cannot afford the above then a magic pair with
20% IAS and any useful mods are
welcome (be aware you can only get +2 to skills on rare and +3 on magical).
An easy way to get some pretty good gloves is to buy them off the venders as they can
sell you very decent gloves (for instance I bought +3 java 20%ias pair once).
Cheap: Magic/rare pair with IAS
Medium: Laying of Hands
Expensive: Draculs/rare pair
Best: Godly rare pair with IAS knock back + skills and life/resists or something similar.
Belt
The belt is the part that can help you reach an IAS breakpoint or if this is not an issue then can gain quite
a bit of Life/DR or other useful mods from. Goldwrap is a cheap belt offering
10% IAS and
that's about it, but is the only NON BM belt with IAS. The other belt with IAS is Nosferatu's Coil
and with this belt you get IAS, Strength and Slow (slow is BM). Then if you have already reached the breakpoint you want then I
recommend Verdungods, this gives a huge life boost and 15% DR also some FHR. If these are out of your reach then a magical/rare is most likely your best bet.
Cheap: Magical/rare
Medium: Goldwrap
Expensive: Nosferatu's Coil/Verdungo's
Best: Verdungo's/Nostferatu's Coil (depends on whether you are playing BM or not)
Bow
This is the part that your entire build should be based around as this determines how much
IAS you need and how useful your %ed is. With the addition of the new runewords
Faith has
appeared. Now this gives the amazon insane power and gives her the ability to reach 7fpa quite easily. But the biggest debate is
which bow to place this in. The
common belief is that a Grand Matron Bow is the best as you can get +3 bow and crossbow
skills which of course is a significant advantage. Now, the Matriarchal Bow also offers this
ability (at even less IAS) but has significantly less damage. There is also the option of a
Shadow Bow which can hit the 7fpa easily as well but does not have the ability for the + skills.
The only way you can decide which
bow to use is to look at the rest of the gear you are going to use and see how much IAS you have, bearing in mind if the GMB spawns with a low level of
Fanaticism it will be nearly impossible to reach 7fpa without loosing Fortitude. As the only way is using
IK or Sigons comb which means you loose wts and knockback or skills from gloves
That is all there is to say about Faith really, if you are not going to use
Faith there are plenty of other decent bows out there. There is of course the great
Windforce which offers insane max damage but you will be stuck with 8fpa, although this bow is pretty cheap nowadays. Hand of
Justice is a great bow and because it
doesn't have any Knockback is less BM than WF. If these are out of reach for you
Eagle is still a good bow although the damage is limited, and then there is
Witch Wild String which is very
versatile and when upgraded can offer pretty decent damage as well. Also the is BoTD
allot of %ed and quite a few other nice mods but is pretty expensive. Although it is very possible
Faith could become BM in which case this would be the next best
option (as WF is already BM).
Bows that need mentioning are rares and cruels. Now these can spawn extremely nicely,
I'm not going to list the possible mods here as there are so many nice combinations but these tend to be very expensive
Cheap: wws
Medium: Eagle/wf/BoTD
Expensive: HOJ/Faith/cruel/BoTD
Best: Rare
Weapon Switch
This is often underestimated on most characters, but can be very useful in various situations.
Undoubtedly the best option here is Call to Arms with Lidless Wall (or another + 1 skills shield).
But also Titans+ Stormshield can be used which will give you Bblock dr, Fast
Run/Walk which are all very useful in a duel. You could also have another bow on switch for instance
WF on switch to Faith, if your
mercenary has Faith and gets killed therefore you loose the aura, but you can switch to
Faith to retain attacking speed etc.
Cheap(ish): Titans + Stormshield, or harmony (this offers vigor which greatly increases your speed)
Medium: WF (or another bow, wws is another good example)
Expensive: Call to arms + lidless
Best: Perfect Call to arms + up'd lidless
If you have enough strength then Spirit is better than Lidless, but I do
not advise putting points in strength just for Spirit.
Charms
There are so many combinations you can use here, Run/Walk charms are very useful
although Run/Walk has diminishing affects, so you do not need too many (I aim for a total of about 100%faster
Run/Walk). Then this is also one of the large
supplies of life for this char, and then if you can afford charms with max damage and
Ar on as well then all the better.
Cheap: Run/Walk and life charms
Medium: Run/Walk and life charms with 2nd mods
Expensive: Run/Walk and life with damage and ar
Best: 3/20/ (Run/Walk) and 3/20/20(please be aware of dupes so 3/20/19 are probably a better idea)
iv) Socketing
Here I cannot decide much for you at all because you could have almost any combination of gear yielding different possibilities, but basically try to counter your weaknesses,
i.e. if you are just off the next breakpoint then socket with an ed/IAS jewel or something, if you are low on resists then um is a very useful rune. The most important though is the
IAS, really in PvP you want 7fpa, although 8fpa can manage, lower than that you will probably start to struggle.
v) mercenary
There are a couple of possibilities here, depending what you want from your mercenary.
Act2 nightmare offensive mercenary (might aura)
As for equipment for this guy Life DR, IAS and %ed on armour and helm and any high damage weapon,
that's if you can't afford some of the newest runewords which offer auras.
If you're using a Might mercenary then he himself will not actually end up hitting people in
PvP much, so if you can afford it you want auras that will benefit you. As there are so many
possibilities with how you kit out your mercenary I'll just list some top end
equipment:
Pride war pike
Dragon Archon plate
Delirium (in any helm)
This is just one possible kit for a mercenary, for instance you could change to:
BoTD war pike
Fortitude armour
crown of Ages
I just personally get act2 mercenaries just for their auras, not their killing abilities.
Act1 Fire Rogue
This mercenary actually has a chance of hitting an enemy in a duel due to their range. This affects what gear you give them as in
PvP they will never be able to take many hits, therefore I advise basing them around damage, except for the following.
The new runeword Harmony offers Vigor which means you can run a
lot faster. The best bit is that it
isn't very expensive either. Other than Harmony they can use Faith (since they will also then give you the
Fanaticism
aura then you can use a different bow yourself to get even more damage.
As for armour Fortitude, then an ed/IAS helm
As for other cheaper mercenary armours and helms the following are all useful:
Shaftstop
Stone
Duriels Shell
Gaze
Shako
Crown of Thieves
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